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B2 keep on the borderlands pdf
B2 keep on the borderlands pdf






b2 keep on the borderlands pdf

I think it's a good idea you have of making the humanoids cooperate under the banner of the evil clerics in the back caverns.

b2 keep on the borderlands pdf

I have run previous events but is there any particular advice that anyone can give in converting an adventure to the Pathfinder rules or running an adventure for the first time with the rules system? Is there a good list of common trade goods beyond what is in the Pathfinder RPG Core Rulebook?

b2 keep on the borderlands pdf

However, I would imagine that they would not send armed forces everywhere for all problems - hence the need for adventures. Does this scenario sound reasonable? Lastwall would obviously take any humanoid incursions seriously. The humanoids in the Caves are being directed by the followers of Lamashtu to destabilize the region and weaken Lastwall. The Keep and a small surrounding village with farmland, is a stop on a road that goes through the wood and ultimately towards the border with the Hold of Belkzen. I am planning to set the adventure in Golarion, specifically in Lastwall in or near the Fangwood. However, I thought I would ask some questions and share some of my ideas.

#B2 keep on the borderlands pdf pdf#

So far, my conversion is coming along well (especially considering I can't find my copy of the original module and had to use a Fantasy Hero PDF and a 3E conversion document. I plan to run a version of Keep on the Borderlands at the ENWorld Chicago Gameday on February 27th.








B2 keep on the borderlands pdf